Network & Infrastructure

A game-focused network
built to keep latency low and packets alive.

RiftLayer runs on high-frequency compute, low-latency routing, and always-on DDoS mitigation. We obsess over paths, peers, and packet loss so your players don’t have to.

Multi-region game network • Oregon · Dallas · North Carolina • DDoS-protected transit

At a glance

Regions
3x NA POPs

Oregon, Dallas, North Carolina.

Routing
BGP anycast-ready

Redundant upstreams and sane policies.

Protection
Inline DDoS scrubbing tailored to latency-sensitive UDP traffic like Minecraft, Rust, and voice.

Looking for BGP sessions, IP announcements, or custom routing? Reach out — we’re happy to talk details.

Low latency pathing

Routes tuned for NA game traffic with minimal detours or weird hairpins.

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DDoS mitigation included

Protection for common game-specific vectors, tuned per title.

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Honest capacity planning

We don’t oversell nodes and pretend a shared VPS is a “dedicated box”.

Locations

Where your servers actually live

Each site is hand-picked for low latency, reliable power, and good connectivity. No mystery “somewhere in the cloud” vibes.

Need a region outside North America? Talk to us →

Oregon, USA

NA-West game hub

West Coast
  • • Great for players in WA, OR, CA, BC
  • • Low-latency routes across the Pacific Northwest
  • • Redundant power & cooling
  • • Local storage and off-node backups available

Ideal for Minecraft, Valheim, and modded survival communities with West Coast player bases.

Dallas, Texas

NA-Central game hub

Central
  • • Balanced latency to both coasts
  • • Strong connectivity to major US ISPs
  • • Great baseline for nationwide communities
  • • Ideal for Rust and other FPS-heavy workloads

Best “middle ground” region when your players are scattered across the US & Canada.

North Carolina, USA

NA-East game hub

East Coast
  • • Low latency to NY, FL, QC, ON
  • • Great for competitive PvP and events
  • • Redundant network uplinks
  • • Designed for jitter-sensitive traffic

Strong choice for East Coast players and mixed NA / EU audiences.

Network Overview

How traffic flows through RiftLayer

We keep the design simple: high-quality transit, clean routing policies, and targeted DDoS mitigation instead of a maze of mystery tunnels.

Transit A (Tier 1)
Transit B (Tier 1/2)
IX / Peering (where available)
RiftLayer Core
Oregon NA-West POP
Dallas NA-Central POP
North Carolina NA-East POP

Diagram is illustrative — specific carriers, peers, and paths may vary by region and change over time.

Routing Policy

We favor clean, predictable routes over “shortest path at any cost.”

  • • Preference for stable, well-peered transit
  • • Avoidance of obviously problematic paths
  • • Per-region tuning for major eyeball networks

DDoS Handling

Always-on mitigation included with all game servers.

  • • Filters tuned for game ports and protocols
  • • Focus on keeping latency spikes minimal
  • • Attack patterns reviewed and adjusted over time

Connectivity

We maintain diverse upstream connectivity mix where possible to reduce reliance on a single provider.

  • • Multi-homed transit in key locations
  • • Blend of Tier 1 / Tier 2 carriers
  • • Peering where it makes sense (IX / direct)
  • • Game and VoIP traffic treated as first-class citizens

Built for game workloads

  • • High single-thread performance for MC, Rust, Valheim, etc.
  • • Fast NVMe storage for region files and maps
  • • Careful CPU pinning and sensible density
  • • Monitoring focused on tickrate / TPS, not just uptime

Want deeper network info?

If you’re running a serious community, we can share more specifics on paths, failover behavior, and tuning.

Talk network details

Test IPs

Try the network yourself

Ping, traceroute, and MTR from your location to get a feel for latency and path quality before you move your community over.

These IPs are reserved for testing — final production IPs may differ, but routing and latency should be comparable.

  • • Use ping, traceroute, or mtr
  • • Try from multiple ISPs if possible
  • • Reach out if you see anything odd in the path

Oregon

NA-West Test IP

203.0.113.10

Closest for West Coast US & Western Canada.

Dallas

NA-Central Test IP

203.0.113.20

Balanced option for mixed NA playerbases.

North Carolina

NA-East Test IP

203.0.113.30

Great for East Coast US and some EU routes.

Planning a serious deployment?

If you’re running a public network, large community, or need custom routing (BGP, announcements, reserved blocks), we’ll walk you through what makes sense for your use case.

Tell us your region, expected concurrency, traffic pattern, and any special requirements.

What we can help with

  • Picking the right region(s).
    We’ll look at where your players actually are and suggest locations accordingly.
  • Sizing and growth planning.
    RAM, CPU, and network considerations for your current player count and where you want to be.
  • Migration advice.
    Tips for moving from your current host without losing worlds, maps, or players.